A downloadable game for Linux

https://github.com/metaorbe/POC_DestructableENV-Tools/tree/main

Based on "FPS Microgame" scene :

Small proof of concept made in 3 days to get familiar with Unity and see what’s under the hood.
Unity is heavy, sometimes slow, and the built-in assistant really tested my patience… but it’s powerful.

In this build: a destructible environment (intact wall swaps to chunks), hit impulses, and an optimized budget system (cap on active debris).

Note: I tried to add fog / volumetric mist. It’s still work in progress and may not render correctly depending on your setup.

Happy New Year 2026 🎆
License: CC0 / free to use. Do whatever you want with it, attribution optional.

Download

Download
POC_DestructableENV_x86-64Linux.zip 93 MB

Install instructions

my first export/build , it work on my linux...